﻿using UnityEngine;
using System.Collections;

//테스트용. 필살기 옆 공간 버튼//
public class TestBurstAllBtn : MonoBehaviour {

	void OnPress(bool isDown)
	{
		if(isDown)
		{
			return;



			Debug.LogError("TestOverdrive mode btn   Overdrivemode="+BattleManager.Instance.bOverdriveMode);
			//BattleManager.Instance.SetNextTurnBurstAll();
			if(!BattleManager.Instance.bOverdriveMode)
				BattleManager.Instance.SetOverdriveMode();
		}
	}
}
